Reality is Broken and gaming culture fixes it | Haight
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Reality is Broken brings them together for the first time to tell a much larger story: The story of how computer and video games can produce real happiness and help us collaborate in ways that change the world.
In this reading, author Jane McGonigal argues that the reality is the gap between gamers and non-gamers is disappearing: Game-playing, in all its various applications, is already as integrated into our lives as work, school and play.
Hundred of millions of people globally—174 million in the United States alone—regularly inhabit game worlds because they provide the rewards, stimulating challenges and victories that so often are lacking in the real world. In fact, compared to games, reality just doesn’t cut it.
Tags: Book Reading, Free, Literature
Categories: Literature, San Francisco